| HOME | ABSTRACT GAMES | CONNECTION GAMES | GAME INDEX |
| ABSTRACT GAMES | No luck. No draws. No themes. Simple, two player games. No hidden information. Generic equipment: the Checkers set, the Go set, dice, printed game boards and highlighters. The dice are used as playing pieces, not rolled, since there are no elements of luck in these games. |
| OUST | Intense game of annihilation. Oust is one of my very best games.
It has both magnificent architecture and outstanding quality of play.
See also square Oust. Same rules but played with a Go set. Oust strategy guide. Equipment: Hex hex game board, Go stones. Played at: |
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Unique capture-from-within mechanism. The dice in Cephalopod
are not rolled. Instead they're used as playing pieces. You can place a die to capture
up to four immediately surrounding, orthogonally adjacent dice. No draws possible.
Equipment: Printed board, 25 red dice and 25 blue dice. Played at: |
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| CAGE | Checkers variant. Unlike hundreds of other Checkers variants, Cage
is a game of annihilation. The game will never end with one player frozen. The game will end with one
player wiped off the board, every time.
Equipment: 10x10 board + 100 checkers, or 8x8 board + 64 checkers. Played at: nowhere yet... |
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| FLUME | Simple territory game. Similar to Dots and Boxes. Equipment: Go stones, square grid. Played at: |
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| DIPOLE | Attacking game. Stacks of like-colored checkers capture enemy
stacks. Gameplay is tense. Equipment: Checkers set. Played at: |
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| TANBO | Game of roots. Root-like formations of like-colored stones dominate the boardscape
in Tanbo, played with a Go set. Roots grow, get constricted by surrounding roots, and die. Equipment: Go set. Played at: |
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| SCRIBE (board) | Pattern forming. Mysterious non-occurrence of ties. Form patterns on an
array of 3x3 grids. Points are totaled for patterns formed, and there will
never be a tie, though it isn't obvious why not. Tie scores were "designed out", so to speak.
Scribe is extremely portable. You can play it on a cocktail
napkin, sharing a pen with your opponent. Equipment: Blank sheet of paper and at least one pen to share with your opponent. You can print out the provided board if you like, but otherwise it's an easy board to draw. Played at: |
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| COLONNADE | Combinatorial stacking game. Equipment: 1x8 board, 12 red, 12 blue checkers. Played at: nowhere yet... |